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Below are the 8 most recent journal entries recorded in chicthulhulive's LiveJournal:

Sunday, October 1st, 2006
2:31 pm
Fear and loathing in the sewers of London
[Crossposted to drl909.]

Again, I just want to thank everyone who came out to our low-budget horror movie—officially known as the Cthulhu Live LARP—last night. It looks like everyone had a fantastic time, and I'm elated about that. I also wanna say that I hope voidness got some good pictures of the gang, because you are an extraordinarily good-looking group of RPG geeks. :)

And also thanks to limiter3118 for putting together a terrific storyline, davimye for letting us all trash his and Paul's house for the third time, and pogs200 for helping us out at the last minute after two other GMs were, unfortunately, forced to pull out.

Each and every one of you kicks ass.

blondibritecake, I'm very pleased with your, er, performance. You're a natural, lass :)

kraibald, if you'd like to help GM the next one, that's more than fine by me... because I think I'd like to play the next couple after this one.
Saturday, September 16th, 2006
6:22 pm
There has been some confusion, but just to make sure everyone knows the date of the game, it's Sept. 30th (not the 23rd, as some people thought. I did list this date back in July, but I just realized that I haven't really listed sed date since then; so to reiterate, Cthulhu Live on the 30th. I will be contacting everyone over the week to give them a basic runddown on their character. :)

Current Mood: bouncy
Thursday, July 20th, 2006
1:36 pm
Free this Sunday?
Davimye, are you free to do a little work on Cthulhu Live this Sunday? If so, drl909, I know things are busy for you right now, but you're welcome if you'd like to get together with us as well. I plan to talk to J. and the other J. as well, and see if we can get the plot really solidified over the next couple of weeks or so, and so we can start making solid character bios. I'm also going to start trying to get an aprroximate count of players. Let me know.

Current Mood: contemplative
Wednesday, July 12th, 2006
1:24 pm
New GM Staff
J.L. has joined us as a Gm for the upcoming Cthulhu Live game! WHEEE! :)

Current Mood: full
Tuesday, May 16th, 2006
4:32 pm
We need to seriously get this thing going
drl909 and davimye, are you free the weekend of June 10th to work on doing some serious writing for cthulhu live?
Thursday, April 27th, 2006
1:17 pm
davimye and drl909
I have more cthulhu live stuff. We need to hold a meeting somewhat soon. We have some things to go over.
Tuesday, February 7th, 2006
1:29 pm
Deatils, Details
The details have been started to be sketched out by the GM staff. I can't reveal too much, but I can reveal that the setting of the game will be in London, England during the Blitz during World War II.

The actual game will probably be run at the end of April or Beginning of May.

Start thinking about dress typical people would have at that point in time.

When we've got more, you'll hear more.

Current Mood: annoyed
Friday, January 27th, 2006
1:09 pm
Q: So What The Hell is Cthulhu Live, Anyway?
A: It is a LARP (Live Action Role Playing Game) based upon the works of H.P. Lovecraft (considered to be one of the fathers of modern horror.

Q: What's A LARP?
A: I Just told you.

Q: In English, please.
A: That's not a question. But I'll answer it anyhow. Think of it like an improvisational stageplay. It's kind of like those murder mystery games that people have in their home, but ours has a horror slant to it. We also tend to have more movement (actually physically gathering the clues, as opposed to just having them told to you, for example), and use props, sets and special effects, much like a stageplay. It is run by a group of Gamemasters, rather than just a single one, as is usual in tabletop RPGs.

Q: So who is the Gamemastering Staff?
A: Currently, this staff is myself, Davimye, drl909, and J.

Q: That sounds interesting, but I can't act.
A: Don't worry, neither can we, and no one is judging anyone on how good an actor/actress you are. What's important is that people show up, participate, and have fun.

Q: I can't memorize lines, either, nor do I have the time ro desire to.
A: No memorization of lines is required. All dialogue is spontaneous and improvised. In essence, you "act" as you think your character would react in that situation.

Q: What if I get in a fight with someone? Surely you don't expect me to punch them?
A: There are a few simple rules to learn before the game, for situations such as this. All combat is resolved in a realistic manner, yet completely safely.

Q: How often do these run?
A: Due to the amount of work which goes into one of these, we usually are trying to run 2 a year. At some point, we may up it to 3, but we'll see.

Q: O.K., I'm sold; what do you need from me to play?
A: First and most important, if you want to play in the next one, you need to let me know, so we can detail a character for you; by the same token, if you cannot show up, please make every opportunity to let gamemastering staff know, as character's backgronds are integrated into other character's backrounds, and they may need to be modified, so clues can be properly distributed and the game makes sense.
Second, be on time. Please do not show up late if it can be avoided. If you must show up late, please notify the Gamemastering staff. Games usually begin around 6 o'clock on a Saturday Evening and run until midnight or so.
Third, (and I do understand that everyone may not be in a position to do this, but, if you can) if possible donate between $3 and $5 OR an item you think may make a good Prop in future games. With the last game, between Davimye and myself we spent about $200 on props, food, and needed supplies for the game. This money will help a little to defray the cost of running it. If you cannot afford that, and have no items to donate, that's all right too; we want people to come and have a good time. Only you know if you are in a position to donate or not.
Forth, please dress the part. you will be notified of what kinds of clothing were common in that era. Nothing ruins mood more than when the investigator from the 1920's is wearing a pair of sweatpants, A Metallica T-Shirt, and Air Jordans. Your attire doesn't have to be perfect from that era, but make an attempt, please.
Fifth, and finally please stay in character once the game has begun. You may be dying to talk about the new CD you jut got, but it does disrupt other players' midset and enjoyment of the game. Please save it for afterwards.

That's it.

Hard and Fast Rules to live by-

1) If you want in, let myself or another GM know. We will contact you with details.
2) Please Be On Time to the Game.
3) If possible, help defray the cost of the game, if you are able.
4) Dress the Part.
5) Stay in Character
6) No Running.
7) All players are to respect each other (however, their characters may not).
8) No physical contact.
9) Use discretion in the props you bring- (Sharp or pointy objects are not always a good idea; if in doubt, clear it with a GM first.
10)Firearm props should never be pointed at the head or face of another player.
11)When a GM says "STOP!". Everyone should freeze right where they are.
12)No dangerous stunts.
13)GM decisions are final.

Current Mood: creative
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