Q: So What The Hell is Cthulhu Live, Anyway?
A: It is a LARP (Live Action Role Playing Game) based upon the works of H.P. Lovecraft (considered to be one of the fathers of modern horror.
Q: What's A LARP?
A: I Just told you.
Q: In English, please.
A: That's not a question. But I'll answer it anyhow. Think of it like an improvisational stageplay. It's kind of like those murder mystery games that people have in their home, but ours has a horror slant to it. We also tend to have more movement (actually physically gathering the clues, as opposed to just having them told to you, for example), and use props, sets and special effects, much like a stageplay. It is run by a group of Gamemasters, rather than just a single one, as is usual in tabletop RPGs.
Q: So who is the Gamemastering Staff?
A: Currently, this staff is myself, Davimye, drl909, and J.
Q: That sounds interesting, but I can't act.
A: Don't worry, neither can we, and no one is judging anyone on how good an actor/actress you are. What's important is that people show up, participate, and have fun.
Q: I can't memorize lines, either, nor do I have the time ro desire to.
A: No memorization of lines is required. All dialogue is spontaneous and improvised. In essence, you "act" as you think your character would react in that situation.
Q: What if I get in a fight with someone? Surely you don't expect me to punch them?
A: There are a few simple rules to learn before the game, for situations such as this. All combat is resolved in a realistic manner, yet completely safely.
Q: How often do these run?
A: Due to the amount of work which goes into one of these, we usually are trying to run 2 a year. At some point, we may up it to 3, but we'll see.
Q: O.K., I'm sold; what do you need from me to play?
A: First and most important, if you want to play in the next one, you need to let me know, so we can detail a character for you; by the same token, if you cannot show up, please make every opportunity to let gamemastering staff know, as character's backgronds are integrated into other character's backrounds, and they may need to be modified, so clues can be properly distributed and the game makes sense.
Second, be on time. Please do not show up late if it can be avoided. If you must show up late, please notify the Gamemastering staff. Games usually begin around 6 o'clock on a Saturday Evening and run until midnight or so.
Third, (and I do understand that everyone may not be in a position to do this, but, if you can) if possible donate between $3 and $5 OR an item you think may make a good Prop in future games. With the last game, between Davimye and myself we spent about $200 on props, food, and needed supplies for the game. This money will help a little to defray the cost of running it. If you cannot afford that, and have no items to donate, that's all right too; we want people to come and have a good time. Only you know if you are in a position to donate or not.
Forth, please dress the part. you will be notified of what kinds of clothing were common in that era. Nothing ruins mood more than when the investigator from the 1920's is wearing a pair of sweatpants, A Metallica T-Shirt, and Air Jordans. Your attire doesn't have to be perfect from that era, but make an attempt, please.
Fifth, and finally please stay in character once the game has begun. You may be dying to talk about the new CD you jut got, but it does disrupt other players' midset and enjoyment of the game. Please save it for afterwards.
Hard and Fast Rules to live by-
1) If you want in, let myself or another GM know. We will contact you with details.
2) Please Be On Time to the Game.
3) If possible, help defray the cost of the game, if you are able.
4) Dress the Part.
5) Stay in Character
6) No Running.
7) All players are to respect each other (however, their characters may not).
8) No physical contact.
9) Use discretion in the props you bring- (Sharp or pointy objects are not always a good idea; if in doubt, clear it with a GM first.
10)Firearm props should never be pointed at the head or face of another player.
11)When a GM says "STOP!". Everyone should freeze right where they are.
12)No dangerous stunts.
13)GM decisions are final. Current Mood: creative